Murphy's Laws of Sewing

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  • Murphy's Sewing Laws

    • Fusible interfacings always fuse to the iron
    • If you need 6 buttons, you will find 5 in your button box
    • The seam you meant to rip out is invariably the other one
    • When you are in a hurry, the needle eye is always too small
    • The fabric you forgot to pre-shrink will always shrink the most
    • The pattern you wanted to make again will have one key piece missing
    • If you drop something out of your sewing basket, it will be your box of pins, with the cover off
    • Whenever the construction process is going well, the bobbin thread runs out
    • The magnitude of the goof is in direct proportion to the cost of the fabric
    • Your lost needle will be found by your son, husband or brother-in-law, while walking around barefoot
    • Facings tend to be sewn to the wrong side (Opposite sides attract)
    • Collar points don't match, and you've trimmed all the seams
    • The iron never scorches the garment until its final pressing
    • The steam iron only burps rusty water on light silk fabric
    • The sewing machine light usually burns out on Sunday
    • Pinking shears get dull just by looking at them
    • Gathering threads always break in the middle
    • The scissors cut easiest past the buttonhole
    • Matching edges don't
    • As ye sew, so shall ye rip